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24/11/2016 at 18:57 #5980
The recalibration is necessary because the games I create for the EyeX are designed for a group, research, therapeutic and classroom setting. Typically we’ll have different users with varying age ranges every time the software is used and to provide the best accuracy. An easy button for recalibration makes it fast and easy for our end users.
If you don’t plan to reintroduce it. How long are you planning to support the old SDK?