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Here is the log file.
2016-12-24 14:35:24,695 [ProcessMonitor Thread] ERROR Version:2.0.3.593 System.AppDomain –
Application Unhandled exception
Tobii.StreamEngine.Net.TobiiApiException: No device is available.
at Tobii.Oem.Gaming.InfiniteScreen.Core.Extensions.TobiiApiResultExtensions.ThrowAllErrorsExcept(ApiResult streamEngineApiResult, ApiResult[] exceptedApiResultParameters)
at Tobii.Oem.Gaming.InfiniteScreen.Core.Hids.TobiiTracker.SubscribeToStreams()
at Tobii.Oem.Gaming.InfiniteScreen.Core.Hids.TobiiTracker.Activate()
at Tobii.Oem.Gaming.InfiniteScreen.Core.HidMapper.Start()
at Tobii.Oem.Gaming.InfiniteScreen.Core.SupportedApplication.ActivateHidMapper()
at Tobii.Oem.Gaming.InfiniteScreen.Core.SupportedApplication.ProcessEventSourceProcessStarted(Object sender, ProcessStartedEventArgs processStartedEventArgs)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at Tobii.Oem.Gaming.Common.ProcessMonitor.OnProcessStarted(ProcessInfo startedProcessInfo)
at Tobii.Oem.Gaming.Common.Extensions.EnumerableExtensions.ForEach[TValue](IEnumerable1 self, Action
1 action)
at Tobii.Oem.Gaming.Common.ProcessMonitor.ThreadLoopProcedure()
at Tobii.Oem.Gaming.Common.LoopedThread.ThreadLoop(Object state)
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)