Home Forums Game Integration [Solved] tobii 4C problem with shadow tactics Reply To: [Solved] tobii 4C problem with shadow tactics

#6136
Alessandro
Participant

So, this is my log file:

Initialize engine version: 5.3.6p7 (abe3b84f224e)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 780 Ti (ID=0x100a)
Vendor: NVIDIA
VRAM: 3038 MB
Begin MonoManager ReloadAssembly
Platform assembly: S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\UnityEngine.dll (this message is harmless)
Loading S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\AmplifyColor.dll (this message is harmless)
Loading S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\AmplifyColor.dll into Unity Child Domain
Platform assembly: S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\Daedalic.Dbtool.Client.dll (this message is harmless)
Loading S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\Daedalic.Dbtool.Client.dll into Unity Child Domain
Platform assembly: S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
Loading S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\GalaxyCSharp.dll (this message is harmless)
Loading S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
Platform assembly: S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
Platform assembly: S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\Tobii.EyeX.Client.Net20.dll (this message is harmless)
Loading S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\Tobii.EyeX.Client.Net20.dll into Unity Child Domain
– Completed reload, in 0.398 seconds
Platform assembly: S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920×1080 60Hz; virtual: 1920×1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.159530 ms
Non platform assembly: data-1735B198 (this message is harmless)
Fallback handler could not load library S:/GAMES/steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Mono/data-1735B198.dll
Non platform assembly: data-1738AC30 (this message is harmless)
Fallback handler could not load library S:/GAMES/steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Mono/data-1738AC30.dll
Non platform assembly: data-18022020 (this message is harmless)
Fallback handler could not load library S:/GAMES/steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Mono/data-18022020.dll
Rewired: Searching for compatible XInput library…
Rewired: Found Xinput1_3.dll.
Platform assembly: S:\GAMES\steam\steamapps\common\Shadow Tactics\Shadow Tactics_Data\Managed\System.Xml.dll (this message is harmless)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.061787 ms
MiVersion: 1.2.1.f.Windows_Steam

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 15226.
Total: 13.066257 ms (FindLiveObjects: 0.405082 ms CreateObjectMapping: 0.608678 ms MarkObjects: 11.932929 ms DeleteObjects: 0.119266 ms)

##### Load Level: lvl_first_castle_01 #####

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
Shader ‘Hidden/TerrainEngine/Splatmap/Standard-AddPass’: fallback shader ‘Hidden/TerrainEngine/Splatmap/Diffuse-AddPass’ not found
Shader ‘Nature/Terrain/Standard’: fallback shader ‘Nature/Terrain/Diffuse’ not found
Shader ‘Nature/Terrain/Standard’: dependency ‘AddPassShader’ shader ‘Hidden/TerrainEngine/Splatmap/Standard-AddPass’ not found
Shader ‘Nature/Terrain/Standard’: dependency ‘BaseMapShader’ shader ‘Hidden/TerrainEngine/Splatmap/Standard-Base’ not found
UnloadTime: 33.386662 ms
Level Loaded: lvl_first_castle_01
Playtime: 00:01:17 (Total).

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 1 worker threads for Enlighten.
Thread -> id: afc -> priority: 1

Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 144378.
Total: 168.159393 ms (FindLiveObjects: 6.802079 ms CreateObjectMapping: 10.853210 ms MarkObjects: 149.770432 ms DeleteObjects: 0.733365 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 146891.
Total: 152.090103 ms (FindLiveObjects: 5.073023 ms CreateObjectMapping: 5.545268 ms MarkObjects: 141.306473 ms DeleteObjects: 0.165044 ms)

LOADED t: 9.706047 f: 2566

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

##### Load Level: gui_mainMenuNew #####

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 254.325516 ms
Level Loaded: gui_mainMenuNew
Playtime: 00:02:35 (Total).

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 18152 unused Assets to reduce memory usage. Loaded Objects now: 38157.
Total: 78.062035 ms (FindLiveObjects: 1.803748 ms CreateObjectMapping: 4.978152 ms MarkObjects: 46.564053 ms DeleteObjects: 24.715477 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 40400.
Total: 52.835461 ms (FindLiveObjects: 1.146279 ms CreateObjectMapping: 3.468654 ms MarkObjects: 48.150951 ms DeleteObjects: 0.069270 ms)

The strange thing is that I don’t have any error or chrash. Simply the eye tracking feature doesn’t work.
I try also installing the vJoy without any change. Enable or disable the infinite screen… nothing change…

If you can understand what is the problem I really appreciate that 🙂

In the meantime, thank you so much for the intrest 🙂
Byebye.

Ale