Home Forums Game Integration 4C: Limited range for the head tracking (problems looking up) Reply To: 4C: Limited range for the head tracking (problems looking up)

#6472
Michael Lehner
Participant

Yea, thanks for bringing this up, forgot to give feedback here: after upgrading to 2.7.0 i seem to have a bigger vertical range. It still seems to be a little smaller than what i can achive by going eyetracker-only, but as angling further up starts to ache my neck, i guess that is oki. Together with setting higher “speed” in the ISE i consider the range now to be good.

The only thing is: speed seems to affect the rate of how much the camera moves compared to how far i turn my head. Is this true of is this my imaginatin? If this effect is true, then the term “speed” could be replaced by something along the line of “ratio”.