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21/03/2017 at 13:27 #6541
Alex [Tobii]
Participant
Hi!
Sorry, looks like the topic was dead for a while. Could you please try to describe your problem once again? Do you use multiple trackers? Unfortunately that’s not yet supported. If you are are talking about GazeAware components in Unity then try checking Eyetracking.SetCurrentUserViewPointCamera()
to set the camera that is used for EyeTracking.GetFocusedObject()
API.