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#6797
tiblop
Participant

So actualy “disable display scaling on high DPI settings” fixed the gaze aware issue. The quad solution works fine now.

However, the gaze position is still shifted. If I display gazePlotter ( as in the demoscene ) and gazePosition (represented by a sphere) at the same time. They are not at the same location ?!

I would much rather use gazePosition, how can I solve this problem?

Thank you