Home › Forums › Game Integration › unity gazePosition -> mousePosition › Reply To: unity gazePosition -> mousePosition
04/05/2017 at 16:04 #6797
Participant
So actualy “disable display scaling on high DPI settings” fixed the gaze aware issue. The quad solution works fine now.
However, the gaze position is still shifted. If I display gazePlotter ( as in the demoscene ) and gazePosition (represented by a sphere) at the same time. They are not at the same location ?!
I would much rather use gazePosition, how can I solve this problem?
Thank you