Tobii Developer Zone

Tobii Developer Zone -
  • Product Integration
  • PC Gaming
  • VR
  • Research
  • Glasses
  • Forums
Login Register

Login to Tobii Developer Zone

  • Product Integration
  • PC Gaming
  • VR
  • Research
  • Glasses
  • Forums
  • Product Integration
    • Introduction
    • Get started
    • Platform Development Kit
    • Stream Engine
      • Introduction
      • Getting Started
      • API Reference
    • FAQ
  • PC Gaming
    • Introduction
    • Why eye tracking in gaming?
    • Stories
      • Introduction
      • Shadow of the Tomb Raider
      • Tom Clancy’s The Division 2
    • Design
      • Introduction
      • Explored Features
        • Introduction
        • Aim at gaze
        • Clean UI
        • Extended View
    • Develop
      • Introduction
      • Tobii Game Integration
        • Introduction
        • Getting Started
      • Unity SDK
        • Introduction
        • Getting Started
        • API Overview
        • Scripting API
        • Samples
        • Troubleshoot
      • Unreal Engine 4 SDK (BETA)
        • Introduction
        • Getting started
        • API Reference
          • Introduction
          • Console Variables
          • Core
          • Gaze To Object Mapping
          • Interactions
    • Downloads
    • Community and support
  • VR
    • Introduction
  • Research
    • Introduction
  • Glasses
    • Introduction
  • License model

Reply To: Detect fixations

Home › Forums › Software Development › Detect fixations › Reply To: Detect fixations

07/05/2017 at 23:11 #6810
Erik
Participant

Thanks for your answer. So I am using EyeX (Tobii) and SW that I am using is Gazehook (http://ux.fiit.stuba.sk/GazeHook/Home/Docs) where I get X,Y coordinates of right and left eye. I need to detect fixations or the main goal is detect a confusion and then my system display a help message how the user should continues.

  • License Agreement
  • Forums
  • Data Transparency Policy
  • Tobii

Copyright © 2022 Tobii. All Rights Reserved. Privacy Policy | Terms of Use