Home › Forums › Software Development › Gaze Points are Offset in Unity with using Eye Tracker 4C › Reply To: Gaze Points are Offset in Unity with using Eye Tracker 4C
Hi @janeksteff, sometimes if the gaze points are offset when running the game in the Unity Editor, and the offset increases the closer to the lower-right corner of your screen you are looking, then you probably have a DPI-problem.
On Windows 10 this offset problem is more common since the screen DPI is automatically set to higher values for high-resolution monitors. There are two possible workarounds:
Set the DPI scale for your monitor manually to a value of 125% or lower, or
Build a standalone build and test the eye-tracking related features there
Build a standalone build and test the eye-tracking related features there
Kindly let us know if this helps to resolve the issue.