Home Forums Game Integration Eye Tracker implementations for RTS games? Reply To: Eye Tracker implementations for RTS games?

#7114
Andreas
Participant

Hi

That’s great news! A shame about the unit selection bit though. A workaround solution that came to mind would be that the game “draws” large “selection circles” around each unit or group of unit (automatically recognizing units as groups when they are proximal to each other) that allow for a larger area to gaze at in order to select units. Selecting specific units within groups will not work, but at least groups and isolated units can be selected. This might not be possible however?