In response to the questions regarding motivation, I want to create a horror game, that implements
the use of the eye tracker specifically its head tracking feature, as the monster is able to detect things
through movement, so I want to implement head movement as a kind of movement that can be detected. I want the player
to be able to do things like move or close their eyes, but have to keep their head as still as possible, whenever a monster is near. So far I
have been just testing things involving head tracking, and it would be great to understand what is the minimum amount of movement the eye tracker
Of course I know that allowing only minimum head movement is impractical, so my questions are mostly out of curiosity for how sensitive is the eye tracker,
in terms of head movement and rotation.