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Tagged: 4C, head tracking
- This topic has 35 replies, 13 voices, and was last updated 7 years, 2 months ago by Grant [Tobii].
- AuthorPosts
- 08/04/2017 at 11:32 #6637Alex [Tobii]Participant
Hi! We are working on it.
Currently the only public way to get head pose data is through the new low level API:
https://www.nuget.org/packages/Tobii.StreamEngine.Native/
https://www.nuget.org/packages/Tobii.StreamEngine/This is a low level API so please only use it if you know why you are doing it. Very little support is going to be provided.
10/04/2017 at 09:30 #6648ReddyParticipantThank you for the post Mr. Alex. At present my laptop is not working properly to check this functionality. Meanwhile I would like to know , whether it provides only two angle values from eyes focusing points on the screen (or) Head Position (X, Y , Z) and rotation (pitch, yaw and roll).
Thanking you
Best Regards,
Anil10/04/2017 at 12:11 #6652Alex [Tobii]ParticipantHi!
It’s x, y, z, yaw, pitch, roll.
It’s important to say that Tobii Eye Tracker 4C is primarily an eye tracker, so head pose signal should be considered as an add-on feature and its quality may vary. We strongly recommend using it in combination with eye tracking for features like Extended View.
10/04/2017 at 12:29 #6656ReddyParticipantCould you please tell me , how long does it take to release the head pose signal SDK.
10/04/2017 at 14:12 #6657Alex [Tobii]ParticipantHi!
What do you mean by the head pose signal SDK? Adding it to Unity SDK? It’s almost there, but we still need some time before we can release it publicly. Unfortunately I can’t say any dates.
02/05/2017 at 19:18 #6777WilliamParticipantI saw you had mentioned sending out a beta package. Would it be possible for me to get a beta package of the Unity SDK with head tracking? I’m trying out a variety of eye / head tracking platforms, and I’m hoping to determine if Tobii is the solution for our company to go with soon. I’m only planning to make demos and prototypes, so I’m fine if the package is still buggy.
I totally understand if you do not want to send a beta package.
22/06/2017 at 17:41 #7082Daniel NavarroParticipantHi @alex
I would really appreciate if you could send me the beta package mentioned in previous posts please 🙂
22/06/2017 at 17:54 #7083Alex [Tobii]ParticipantHi!
It’s published now. You can download it here:
https://github.com/Tobii/UnitySDK/releasesDocumentation:
https://tobii.github.io/UnitySDK/11/07/2017 at 14:22 #7145StolzenwaldParticipantHi is there an update for c# SDK as well?
11/07/2017 at 17:44 #7146Alex [Tobii]ParticipantYes.
For general C# (not Unity):
Nuget package:
https://www.nuget.org/packages/Tobii.Interaction/Documentation & samples:
https://github.com/Tobii/CoreSDK03/08/2017 at 19:14 #7238Anuradha KarParticipantHi,
I got a Tobii EyeX tracker 4C and I use C++. Is there a way to access head tracking data using the SDK? Any help will be much appreciated!
Best regards,
Ann03/08/2017 at 21:57 #7239Alex [Tobii]ParticipantHi!
It’s definitely possible our low level Stream Engine API:
Nuget package:
https://www.nuget.org/packages/Tobii.StreamEngine.Native/Documentation & samples:
https://github.com/Tobii/stream_engine04/08/2017 at 00:37 #7240Anuradha KarParticipantHi Alex,
Thanks a lot. Just another query, in the SDK guide link in the Tobii website it says that the higher level Interaction API of the Core SDK for C/C++ will be released soon. Can you please give me an idea when it will be released?Thanks,
Ann04/08/2017 at 12:27 #7241Alex [Tobii]ParticipantHi!
I don’t have exact information, but I believe it’s months away.
What is your application about? Is it a game?
04/08/2017 at 13:14 #7242Anuradha KarParticipantHi Alex,
My application just needs real time head pose data of users looking at videos. I will work with the stream engine, I just thought that the higher level API will be easier to work with (as I am a c++ beginner). Is there any sample c++ code that extracts the head pose information from the 4c tracker? Any help on this would be great!Best regards,
Ann - AuthorPosts
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