- This topic has 8 replies, 2 voices, and was last updated 3 years, 3 months ago by Grant [Tobii].
- 16/12/2019 at 15:07 #12484
Just wondering if there is any update for Blink? because I see the Unity tobii Mirror demo can do blink.
But cannot found any sample for tobii consumer. but maybe anyone makes any other idea to make it a blink effects?16/12/2019 at 16:02 #12485
Hi @vresu and thanks for your query. I understand that your question is if the Unity SDK has a blink detection algorithm built in? If that is so, then I am afraid that no, we have no such feature. In order to capture blinks, you would need to create your own code to do this based on a loop counter and gaze validity codes, where a typical blink lasts around 300-500 ms.
Sorry for the disappointing news, although perhaps you can find prebuilt samples online elsewhere by 3rd party developers.16/12/2019 at 16:14 #12489
nooooo~ hemm. currently I am assigning for my Vtuber apps with your hardware. was hoping to find the solution for blinking.
But the demo that I see
Watch: Tobii Tease Unnervingly Effective Vive Eye-Tracked VR Demo Ahead of GDC
this is not tobii 4c? i guess?17/12/2019 at 13:24 #12496
Hi @vresu, the above video was produced in conjunction with HTC Vive Eye Pro Virtual Reality Headset in conjunction with the Tobii Unity Engine.
I am afraid I do not understand what you mean by “solution for blinking” .. are you developing your own application with our SDK’s? If you could kindly provide more details in your hardware and project intentions, we will be glad to help you out 🙂18/12/2019 at 05:56 #12502
I am currently building a Vtuber apps. and using your SDK
here is the latest video using Tobii Eye track
But If you notice there is a jitter each time the actor blink. I wanted to make the blink possible though. as current blink we are manually using shortcut keyboard/joystick. the apps it self build using Unity3d. Anyhelp with the blink will be awesome, I am currently trying to implement fake blink though.
Wilson Tjandra18/12/2019 at 06:25 #12503
sorry what i mean the eye is like glitching each time i close my eye (real eye).
In this video the blink is still manually using controller. I was hoping that we can enable the real Blink using tobii 4c.
so we don’t need any controller to do the blink.18/12/2019 at 12:28 #12505
I upload this video to show you the state when I blink, everything run very well. If just maybe you guys can update the sdk.. will help me a lots to finish my apps.
I am currently trying to make a fake blink by looking other object.. but I don’t think it is good enough.
Cheers~18/12/2019 at 18:01 #12506
Oh wait.. I success make it blink using :
GazePoint gazePoint = TobiiAPI.GetGazePoint();
if (gazePoint.IsRecent(0.1f)) // default max age 500ms
Just that right now cannot do left and right.
but I think this is still cool.
Thanks!19/12/2019 at 13:42 #12512
Great @vresu! Thanks for sharing and glad you managed to figure a solution 🙂
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