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Home › Forums › Software Development › Building and Distributing My Unreal Engine Game with Tobii
Tagged: Distributing Game, Tobii EyeX, Unreal, Unreal Packaging
I’m trying to package the EyeXSamples Unreal Project. The project plays fine and the Tobii Engine works in the Unreal Editor. When I packaged the file for Windows 64-bit as the instructions indicate there is no eye tracking interaction.
Developers Guide – Once you’ve successfully packaged your game you need to copy the EyeX client library to the game folder. The easiest way to do that is to copy the entire EyeX client lib directory:
o from <game source>/Plugins/TobiiEyeX/ThirdParty/EyeX/lib
o to <game output dir>/Plugins/TobiiEyeX/ThirdParty/EyeX/lib
Is the “game output directory” that requires a copy of the plugin the Visual Studio Output Directory Visual Studio->Property Manager->ConfigProperties->General->Output Dir? Or another Output Dir located in the Packaged folder?
OK, Got it. The entire plugins directory should be copied to the root of the <game_name_folder> that resides next to the <Engine> folder generated by Unreal.