I have been looking at the new low-level StreamEngine SDK as a replacement for the now deprecated Gaze SDK. It seems that the calibration functionality of the StreamEngine is not exposed, is this correct? It’s there though, present in the lib and dll, but not documented and not in the header include file.
How may I gain access to the (custom) calibration functionality?
I can confirm that custom calibration features such as number of calibration points, speed of display, calibration point shape, etc can indeed be configured within the Tobii Stream Engine SDK.
However, to be able to create custom calibration applications, you must first request a special licence to do so which you can
obtain by getting in touch directly with the SDK licencing team – SDKlicensing@tobii.com
after which point further details can be provided.
Please bear in mind however, that we do not actively provide support at this time in implementing custom calibrations.
Viewing 2 posts - 1 through 2 (of 2 total)
You must be logged in to reply to this topic.
Are you planning to make your eye Tracker enabled application/game available to many people? We hope so, and for this reason, we have done our best to make it easy for you to distribute your applications and games built using the Tobii SDKs.
When you download a Tobii SDK you agree to an SDK License Agreement that (with a few exceptions) allows you distribute the Tobii client library files necessary to add eye tracking to your application. One limitation is that you may only use the Tobii Core SDK to develop interactive applications. If you want to develop software for analytical purposes, post processing or aggregation of eye tracking data across multiple users, please Contact Tobii Pro. Also, you may not use the SDK to develop software that is used in so-called high-risk use applications.
We at Tobii also want to do our best to help you reach as many people as possible with your application, and help you to commercialize it if that is your goal. Contact us if you want to know more about what the opportunities will be for you during the current year, and how we expect the market for eye tracking in consumer electronics to evolve.