- 25/01/2019 at 10:25 #9278
I bought 4C, may I ask, can I call the calibration program in Unity project?Because everyone’s eyeballs are different, is there a Demo about it?25/01/2019 at 10:26 #9279
I’ve downloaded the SDK, but I can’t find call the calibrator in Unity Demo25/01/2019 at 10:33 #9280
There will be a lot of people to experience, not every time manual calibration26/01/2019 at 01:18 #928521/02/2019 at 00:27 #9427
Can I please have it too?
Frank21/02/2019 at 21:02 #943804/03/2019 at 17:50 #9606
I’m also really interested in starting calibration from within an experience, could you also send the example to me?
Henrik05/03/2019 at 14:56 #960806/03/2019 at 01:04 #9632
Hey Alex, if using TobiiXR SDK, can I implement the Calibration commands from the Tobii Pro SDK 1.6 as opposed to running the Mirrors demo? Is special care needed when calibrating (such as stopping and restarting TobiiXR?)
Otherwise, may I also have the calibration sample?08/03/2019 at 14:42 #9727
I’m trying to create a simple example in Unity where I start calibrating the TobiiPro Nano that I’m using.
After reading the prefab instructions, I made a method where I call Calibration.Instance.StartCalibration(); but I get a “Failed to start calibration thread” error.
How can I calibrate the eye-tracking from inside the game in Unity?
Can you send the calibration example to me as well?
Kind regards,10/03/2019 at 13:30 #9769
Hi @juntoalmar !
If you use Tobii Pro SDKs then it’s better to forward this question to Tobii Pro dev support.
Calibration samples discussed in this topic are for Tobii Tech range of eye trackers and require Tobii Core Software to be installed.12/03/2019 at 11:27 #9904
I am also interested in the calibration sample for the C4 in unity.
Mvh Johan14/03/2019 at 14:15 #10101
I replied to you on email.25/03/2019 at 19:00 #10544
Can I please get the information for the 4C, too? Is there a doc online that I’m not seeing?
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