- 06/05/2019 at 13:05 #1125109/05/2019 at 09:21 #11268
Hi Alex, could you sennd the calibration sample to me as well. Thanks!10/07/2019 at 10:39 #11642
I would like to be able to use the new SDK with starting the Tobii Calibration, too.
In older versions it was possible.10/07/2019 at 17:17 #11652
Hi @joostbos !
This topic is about calibrating desktop (nonVR) eye trackers. I guess you are interested in VR.10/07/2019 at 17:17 #1165312/03/2020 at 12:01 #1402020/03/2020 at 11:03 #14049
I developing a tool for TobiiXR in Unity. I am interested in calling the calibration procedure in my scene. Can I get the example of calling calibration too?
Best, Michal20/03/2020 at 11:45 #14050
Hi @steflegall, if you could kindly send an email to the address I have sent you via PM with your project description and intentions, the correct team member will get back to you.. thanks for your interest!20/03/2020 at 12:06 #1405125/03/2020 at 10:58 #14058
Hello. I am not talking about custom calibration. I want to use calibration that is implemented in the device. What I need, is the possibility to call start calibration in the Unity scene. For example, when I push the button, the calibration process is started.25/03/2020 at 12:17 #14059
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