Home Forums Unity SDK Difference between Unity Data and Raw Data

This topic contains 1 reply, has 2 voices, and was last updated by  Grant [Tobii] 2 weeks, 5 days ago.

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  • #11952

    Amit
    Participant

    I am using a retrofitted version of the HTC Vive headset with eye tracking integration from Tobii Pro and the Tobii Pro SDK (http://developer.tobiipro.com/unity/unity-sdk-reference-guide.html) with Unity version 18.

    I want to understand the difference between the terms Unity Data and Raw Data. Also, I would like to understand the variables and values generated in the XML file as a result of saving the Unity and Raw data using the prefab VRSaveData.

    Can you please guide me?

    #11957

    Grant [Tobii]
    Moderator

    Hi @amithirway and thanks for your query. The Tobii Pro SDK and associated Unity Bindings are part of the Tobii Pro business department.
    This forum is intended for support with the Tobii Tech Consumer level eye trackers (4C, Eyex, etc) and their associated SDK’s.

    Please get in touch with Tobii Pro Support team directly @ http://www.tobiipro.com/contact/contact-support/ for an answer to your query.

    Apologies for the inconvenience and thanks for your understanding.

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