Tagged: game design
- 28/04/2022 at 20:51 #21837Zachary GrayParticipant
Hello all, I am new to Unity and using C#. I have made a drawing game where you can draw a line by pressing down the mouse button but I intend this to be created with the eye; where the eye tracker will see where I am looking and it will generate the line on the screen instead of using the mouse. I am aware that the line might be jittery and inaccurate, but that doesn’t matter!
There is a game object within my scene with a script (called LineGenerator) attached as a component, here is the piece of code that is attached:
public class LineGenerator : MonoBehaviour
public GameObject linePrefab;
// Update is called once per frame
GameObject newLine = Instantiate(linePrefab);
activeLine = newLine.GetComponent<Line>();
activeLine = null;
if (activeLine != null)
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
The “linePrefab” stored in the public variable “GameObject” is a game object (stored in my prefab folder) with a line renderer attached.
I have the Unity SDK downloaded and this might have the capability to do what I’d like it to, but I am fairly unfamiliar with that as well. Help would be tremendously appreciated!04/05/2022 at 12:59 #21847
- You must be logged in to reply to this topic.