Home › Forums › Eye Tracking Devices › Enhancing User Experience with Tobii’s Eye-Tracking on AI Laptops
Tagged: AI-powered laptop
- This topic has 2 replies, 3 voices, and was last updated 1 week, 4 days ago by Riri UK.
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- 26/11/2024 at 10:57 #30407Julie MooreParticipant
Hello everyone,
I’ve recently started integrating Tobii’s eye-tracking technology into my application, and I must say, the possibilities it opens up are exciting. As an enthusiast of both AI and human-computer interaction, I’ve always been fascinated by the power of eye-tracking to provide more immersive and accessible experiences.
I’ve been working with an AI-powered laptop and using Tobii’s SDK has proven to be an exciting challenge. The integration process was fairly straightforward, but I’ve encountered some interesting insights regarding performance on different hardware platforms. On my laptop, the smooth responsiveness of the eye-tracking system is incredible, and I’m now exploring ways to enhance my project further by combining eye movement data with real-time AI-driven predictions.
I would love to hear from others who have worked with similar setups, especially any advice on optimizing eye-tracking on different systems. How do you handle performance issues when integrating with AI systems, especially in terms of responsiveness and accuracy? I am particularly interested in learning how other developers have combined AI models with eye-tracking to improve user interaction or build assistive technology.
Looking forward to hearing your experiences and thoughts!
Best,
Julie03/12/2024 at 08:56 #30650Tito kunzeParticipantThis sounds like an exciting project! The potential of combining AI with eye-tracking for creating immersive and assistive technologies is huge. For optimizing performance, I’ve found that fine-tuning the frame rates and leveraging GPU acceleration helps with responsiveness. Also, integrating AI models with eye-tracking can lead to more intuitive user experiences, especially in accessibility applications. Have you considered real-time calibration adjustments based on user feedback to improve accuracy? Keep up the great work!
03/12/2024 at 15:01 #30662Riri UKParticipant222222
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