Tagged: eyetracker, Tobii Pro Nano
- This topic has 19 replies, 5 voices, and was last updated 2 years, 6 months ago by Grant [Tobii].
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- 08/03/2021 at 11:01 #20008Grant [Tobii]Keymaster
Hi @rvejendla, I am afraid that we do not understand the issue you are trying to communicate. Can you please confirm firstly that you follow each step within the tutorial @ https://vr.tobii.com/sdk/develop/unity/getting-started/pico-neo-2-eye/ and that everything works as it should here?
Thereafter try to use our workflow in your project and let us know the steps you followed. Thanks.
08/03/2021 at 11:14 #20009Raghu kiranParticipantHii iam so sorry for my late update it was fixed .actually my tobiixrintializer prefab initializes after my other tobii code excutes.so I keep tobiixr.start() in Start() method before calling tobii code now it is working fine
Thank you
08/03/2021 at 11:16 #20011Grant [Tobii]KeymasterOK Great! Thanks for letting us know you got it all working now 🙂
07/10/2021 at 16:30 #21189ElenaParticipantHi, I have been trying extracting some eye-tracking data. The eye-tracking seems to be working fine as the cubes with the HighlightAtGaze script light up when looked at, and the script I have does not cause any errors. Also gaze aware objects have a collider and implement the IGazeFocusable interface.
However when I try to extract eye tracking data my gaze does not return any valid eye data.Do you know what the issue might be?
12/10/2021 at 14:09 #21205Grant [Tobii]KeymasterHI @elfrat95, you should be able to extract the Eye Gaze Data as described in our API reference guide @
https://vr.tobii.com/sdk/develop/unity/documentation/api-reference/core/Please go through this and let us know how you get on. Best Wishes.
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