Home Forums Unity SDK Extract Eye Tracking data from Vive Pro Eye (TobiiXR SDK)

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  • #20008
    Grant [Tobii]
    Keymaster

    Hi @rvejendla, I am afraid that we do not understand the issue you are trying to communicate. Can you please confirm firstly that you follow each step within the tutorial @ https://vr.tobii.com/sdk/develop/unity/getting-started/pico-neo-2-eye/ and that everything works as it should here?

    Thereafter try to use our workflow in your project and let us know the steps you followed. Thanks.

    #20009
    Raghu kiran
    Participant

    Hii iam so sorry for my late update it was fixed .actually my tobiixrintializer prefab initializes after my other tobii code excutes.so I keep tobiixr.start() in Start() method before calling tobii code now it is working fine

    Thank you

    #20011
    Grant [Tobii]
    Keymaster

    OK Great! Thanks for letting us know you got it all working now 🙂

    #21189
    Elena
    Participant

    Hi, I have been trying extracting some eye-tracking data. The eye-tracking seems to be working fine as the cubes with the HighlightAtGaze script light up when looked at, and the script I have does not cause any errors. Also gaze aware objects have a collider and implement the IGazeFocusable interface.
    However when I try to extract eye tracking data my gaze does not return any valid eye data.

    Do you know what the issue might be?

    #21205
    Grant [Tobii]
    Keymaster

    HI @elfrat95, you should be able to extract the Eye Gaze Data as described in our API reference guide @
    https://vr.tobii.com/sdk/develop/unity/documentation/api-reference/core/

    Please go through this and let us know how you get on. Best Wishes.

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