- 09/01/2020 at 01:52 #13807Stuart EaglesParticipant
The games which support the EyeX are enhanced greatly by it, I love being able to look around in Elite Dangerous and find the glance support for choosing cover in The Division franchise to be a wonderful feature.
I would dearly love to be able to use the EyeX in more titles and appreciate that the time required to add support for a specialist peripheral is not on most developers roadmap (or in the budget even). So I am asking if it would be possible to allow the GameHub to be configured so that games without EyeX integration can be configured so that head or eye movements are mapped to key presses.
Initially this could be a simple as head tilt left/right, so that could be mapped to lean left/right in a game such as Escape From Tarkov. Or, for those with Narcolepsy, eyes closed for more than 1 second mapped to Pause 🙂 I’m sure there are plenty of other recognisable (and differentiable) types of head/eye gesture that could bring our EyeX into more games.09/01/2020 at 18:44 #13813Grant [Tobii]Keymaster
Hi @damastes and thanks for getting in touch. Glad to hear that you are enjoying the Tobii eye-tracking experience 🙂
We depend on the developers to integrate our technology directly to ensure that users get the best possible experience of eye tracking with their titles and of course the best experience. Any attempt to ‘force’ eye-tracking compatibility onto games may result in a reduced quality experience which is of course not what we are aiming for.
The best way of trying to get eye tracking on your favourite title is to petition the game developers directly on their own forum or even start a crowdfunding campaign to this end. That being said, I do understand your idea to setup the eye tracker much like a standard joystick with headtracking replacing pedals/yaw, etc and I will pass along your comments to the development team for consideration in a future release and report their feedback. Many thanks for your time.
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