Home Forums Unreal Engine 4 SDK Eye Tracking for Unreal Engine 4.23.1

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    Hi! I have a Vive Pro Eye VR headset, and for variable rate shading, I need to feed the left and right eyes’ gaze position to the blueprint.

    Earlier, I was trying to use sranipal SDK. Unfortunately, it is not working. As an alternative, can I use Tobii XR SDK? I have the following configuration:
    – unreal engine 4.23.1
    – sranipal runtime

    I would appreciate any suggestions.

    P.S. I have already tried Tobii_UE4SDK_4.22.0.301, but the plugin is not rebuilding for unreal engine 4.23.1

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