I’ve calibrated my eye tracker a couple of times and when i test my calibration it works fine. However when i make objects gaze aware in unity and look directly to them, they don’t activate, only when i look slightly left of the object. It does this consistently even in the unity demos. What could my problem be here?
I’m using the tobii eyeX2 on my windows 10 laptop with unity 5.3.4 personal.
Does the offset increase the further down to the right of the monitor you are looking (maximize on play to full screen)? And does it only happen in the Unity Editor and not in a standalone build?