Home › Forums › Software Development › Gaze Points are Offset in Unity with using Eye Tracker 4C
Tagged: Eye Tracker 4C, offset, sdk, Unity
- This topic has 2 replies, 3 voices, and was last updated 6 years, 4 months ago by
Alex [Tobii].
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- 11/05/2017 at 12:04 #6834
Janek Stegemann
ParticipantHey,
I just installed Unity and the Eye Tracking SDK.
I tested a DemoScene and other projects with the Eye Tracker 4C and recognized that the shown gaze Points are Offset to the lower right.
I changed the Display scale around but the Problem still exists.
Outside Unity the Eye Tracker works just fine.So is there a way I can fix this and is the Eye Tracker 4C compatible with the SDK?
Thank you
12/05/2017 at 17:48 #6852Grant [Tobii]
KeymasterHi @janeksteff, sometimes if the gaze points are offset when running the game in the Unity Editor, and the offset increases the closer to the lower-right corner of your screen you are looking, then you probably have a DPI-problem.
On Windows 10 this offset problem is more common since the screen DPI is automatically set to higher values for high-resolution monitors. There are two possible workarounds:
Set the DPI scale for your monitor manually to a value of 125% or lower, or
Build a standalone build and test the eye-tracking related features thereBuild a standalone build and test the eye-tracking related features there
Kindly let us know if this helps to resolve the issue.
15/05/2017 at 14:37 #6862Alex [Tobii]
ParticipantTobii Unity SDK for Desktop 3.0 Beta:
Download:
https://github.com/Tobii/UnitySDK/releasesDocumentation:
https://tobii.github.io/UnitySDK/Please feel free to send us your feedback.
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