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When testing gaze positioning within the Unity Editor, it doesn’t seem to take into account the actual game window size. The gaze positioning is right on when playing with the Tobii Experience app and I believe the positioning is correct when you actually build and run from Unity. For example, when testing in the editor I have to look clear in the corner of my display to get the gaze focus pointer to appear in the editor game window corner.
Hi @brock, I understand you are in contact with our Unity specialist Alexey on Discord who should be able to assist you with this issue.
Please feel free to post the results here following resolution. Many thanks.