Home › Forums › Software Development › Gaze SDK vs EyeX SDK
Tagged: data, difference, eyex, Gaze
- This topic has 4 replies, 4 voices, and was last updated 9 years, 6 months ago by Anders.
- AuthorPosts
- 16/02/2015 at 11:22 #2549Albin StenströmParticipant
Hi!
I know EyeX SDK is considered the more powerful of the two.
But is there any data that Gaze SDK provides that EyeX SDK do not? I certainly know that it is true the other way around, but i do not want to miss anything without knowing.Thank You!
Albin18/02/2015 at 15:52 #2569Jenny [Tobii]ParticipantHi Albin,
At this point there is only one kind of gaze data that the Gaze SDK provides that the EyeX SDK does not: gaze point on screen for the individual eyes. The EyeX SDK provides the gaze point on screen only as a single point (“this is where the user is looking”). It is hard to do anything reliable based on the gaze points of the individual eyes, so for now we have left it out of the EyeX SDK. It might be added in the future if we deem it appropriate.
18/02/2015 at 18:28 #2571Albin StenströmParticipantThank you!
18/02/2015 at 21:48 #2572David ThomsonParticipantIt would be really useful to have access to the gaze point of each eye separately even if it was a bit noisy. Any idea when this might be made available. Can the Gaze SDK be implemented in .NET?
25/02/2015 at 11:51 #2604AndersParticipantHi David,
yes, there is a .NET binding for the Gaze SDK. - AuthorPosts
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