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Tagged: 4c; head pose
- This topic has 19 replies, 7 voices, and was last updated 5 years, 7 months ago by
Tobbe.
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- 16/12/2016 at 23:11 #6042
Anonymous
InactiveI just got my new Tobii EyeX 4C and was pretty excited about the head tracking. However, there doesn’t seem to be any demo applications showing how it works. I would love to see a simple demo app or even a calibration tool for the head tracking. Even a demo video would be nice. I would like to integrate head tracking but I’m a little uncertain whether it will pay off if there are no demos or even videos available. I realize you just launched it, but do you have any idea when there will be more content available?
17/12/2016 at 13:14 #6046Grant [Tobii]
KeymasterHi @phylaxer, Head tracking is only supported in games that have integrated the feature or games that have the feature implemented in Infinite Screen Extension.
For example, in the flight simulators, Elite Dangerous, you will find head tracking fully supported.
21/12/2016 at 21:56 #6066kangwang
ParticipantDo you have any plan to provide an interface to acquire head position (x, y, z) as well as head rotation (pitch, yaw and roll). I recently bought the 4C eye tracker and hope we can do some development using the added head pose data. Otherwise I would stick to my current EyeX.
I don’t quite understand what you mean by “the head tracking is only supported in games …”. I though game developers also need the head pose data to integrate into their games, how did they obtain the data?
Thanks a lot.
26/12/2016 at 12:02 #6096Grant [Tobii]
KeymasterHi @charderkk,
I am afraid that for the time being, the public SDK available with the Tobii Eye Tracker C4 does not yet include functions for accessing head tracking. We are working on including this for future releases, so please check back with us for updates.
01/01/2017 at 22:49 #6154Anonymous
InactiveThanks for the explanation Grant! I bought the 4C to use head tracking in my own apps so I look forward to API support.
04/01/2017 at 21:33 #6171Grant [Tobii]
KeymasterWe appreciate the patience! We are working hard to get this out for our users 🙂
18/01/2017 at 15:39 #6248Anonymous
InactiveDo you have a general sense whether it might be weeks or months until a public SDK is available? Not to pressure you, it’s more so I know whether I should pursue a temporary alternative in the meantime.
18/01/2017 at 17:59 #6250Alex [Tobii]
ParticipantHi!
We are working on it. We have some early build running in Unity, but there’s still work to do. Clean up, documentation, packaging, testing etc. So stay tuned.
/Alex
20/01/2017 at 14:17 #6254Anonymous
InactiveC or C# too please! I don’t use Unity but the C or C# libraries are general enough that I can use them in almost any app.
20/03/2017 at 18:41 #6529Anonymous
Inactive@grant @alex hey I’m checking in to see how things are going with the head tracking API? Are you still working on this feature? Any update on ETA?
21/03/2017 at 13:17 #6539Alex [Tobii]
ParticipantHi! I sent you a beta package by email.
09/05/2017 at 16:47 #6820Richard Vigars
ParticipantHi @alex, I would also be interested in having a look at the beta headtracking package for Unity, if possible?
09/05/2017 at 16:59 #6821Alex [Tobii]
ParticipantHi!
We will release it very soon. Please stay tuned!
10/10/2017 at 11:56 #7452Stan
ParticipantHello,
I am also interested in the recognition of the head movement of the EyeX
SDK in C/C++.
I would be glad if you could send me also the beta and the code examples.
Many thanks and best regards.10/10/2017 at 12:36 #7453Alex [Tobii]
ParticipantHi!
Unfortunately head pose stream is not exposed in the EyeX SDK.
If you program for C++, the only way now is to use Stream Engine API:
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