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Tagged: UnitySDK eyeposition eyeballs
- This topic has 6 replies, 3 voices, and was last updated 6 years, 6 months ago by
Matsumoto.
- AuthorPosts
- 09/03/2017 at 12:05 #6439
Matsumoto
ParticipantHi.
I’d like to get the position of the eyeballs relative to the screen.
How can i get it by Unity SDK?Does the position include the coordinate(x, y, z)?
10/03/2017 at 17:16 #6442Alex [Tobii]
ParticipantHi!
We decided to remove eyeball positions stream in the upcoming API update. Instead you will be able to access head pose stream (x, y, z, yaw, pitch, roll) which will come in higher precision than the old eyeball position stream. Is it something that would suit your needs?
13/03/2017 at 03:50 #6465Matsumoto
ParticipantThank you for your reply.
Which SDKversion do you remove eyeball positions??
Can i use eyeball positions by v2.0 Beta?13/03/2017 at 10:29 #6467Alex [Tobii]
ParticipantHi!
There’s a reason we removed eyeball positions. Unfortunately 3d eyeball position signal is unstable and is significantly worse than gaze point signal, so we don’t want developers to utilize it. We might add it back in the future if we manage to make it better. If you tell us more about your application I will try to help you solving the particular problem.
14/03/2017 at 15:27 #6481Jenny [Tobii]
ParticipantHi @matsumoto,
Which SDKversion do you remove eyeball positions??
Can i use eyeball positions by v2.0 Beta?It was removed with v2.0 Beta, so you cannot use eyeball positions with that version.
15/03/2017 at 06:31 #649315/03/2017 at 06:43 #6494 - AuthorPosts
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