I’m using Tobii Pro VR Integration to track eye gaze data and the VR environment is built with Unity 3D. I wonder if I can get the precise world positions of left and right eye. Since I can just get the coordinate system of eyes related to the headset’s position using sdk, is there any transformation from the current HMD coordinate system to get world positions?
Hi @yxu79 and thanks for your query. The Tobii Pro VR and it’s Unity SDK is part of the Tobii Pro business department. This forum is intended for support with the Tobii 4C (& EyeX) Eye Tracker and it’s own associated SDK’s.