Home › Forums › Software Development › Launching Recalibration in Framework 2.0 for Unity
Tagged: eyex, framework 2.0, recalibration
- This topic has 3 replies, 2 voices, and was last updated 7 years, 9 months ago by Grant [Tobii].
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- 20/11/2016 at 03:13 #5963JoshParticipant
I’m trying to migrate from Framework 1.7 to 2.0 and I can’t seem to find the function call to bring up the Recalibration screen. According to the documentation EyeXHost has been replaced with EyeTrackingHost, but it does not contain the same functionality. Is there a work around for this? I cannot find any references in the new manual.
24/11/2016 at 11:13 #5975Grant [Tobii]KeymasterHi @monky822, I am sorry to report that the Recalibration function has been removed from the 2.0 Unity Framework SDK.
However, as the software is still in Beta there exists the chance to reintroduce it according to customer requests.
May I ask why you feel this is a necessary inclusion?
24/11/2016 at 18:57 #5980JoshParticipantThe recalibration is necessary because the games I create for the EyeX are designed for a group, research, therapeutic and classroom setting. Typically we’ll have different users with varying age ranges every time the software is used and to provide the best accuracy. An easy button for recalibration makes it fast and easy for our end users.
If you don’t plan to reintroduce it. How long are you planning to support the old SDK?
25/11/2016 at 13:14 #5981Grant [Tobii]KeymasterHi Josh, thanks for the feedback. I will pass along your comments to developers.
For the time being, you will need to use the old version which is to be supported until such times as the new 2.0 version goes beyond the Beta stage.
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