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I’m using the Tobii eyeX tracker, and my game predominantly uses Unity’s Input system to get mouse movement from the user, i.e.:
float rawx = Input.GetAxis("mouse x");
I’ve noticed that while using the tracker, the value of rawx doesn’t change. However, Input.mousePosition correctly updates following my gaze. It would be much simpler for me to get the GetAxis() calls working, rather than tracking differences in Input.mousePosition every frame, across every component that requires it. Is there a configuration I can change to make this work?
Hi @nickfourtimes !
You can use Tobii Unity SDK instead of doing mouse emulation.
https://developer.tobii.com/consumer-eye-trackers/unity-sdk/