I am currently using eyeXHost.Streams.CreateGazePointDataStream(GazePointDataMode.LightlyFiltered) to respond to gaze; but the stream only updates on eye movement, and not when the gaze is paused or exits detection. Is there a way to detect the loss of gaze detection?
What I’d really like is, instead of attaching a callback to the gazepointdatastream, to be able to poll the 4C whenever necessary, and get: 1. is gaze tracked or not; and 2. if so, what are the coordinates?
This should allow you to detect the presence of a user, and
act accordingly within your program.
For the capture of gaze co-ordinates, you can run the
sample program, “Interaction_Streams_101” available @ https://github.com/Tobii/CoreSDK
which shows how this is done.
Please let us know if we can be of further assistance.
Viewing 2 posts - 1 through 2 (of 2 total)
You must be logged in to reply to this topic.
Are you planning to make your eye Tracker enabled application/game available to many people? We hope so, and for this reason, we have done our best to make it easy for you to distribute your applications and games built using the Tobii SDKs.
When you download a Tobii SDK you agree to an SDK License Agreement that (with a few exceptions) allows you distribute the Tobii client library files necessary to add eye tracking to your application. One limitation is that you may only use the Tobii Core SDK to develop interactive applications. If you want to develop software for analytical purposes, post processing or aggregation of eye tracking data across multiple users, please Contact Tobii Pro. Also, you may not use the SDK to develop software that is used in so-called high-risk use applications.
We at Tobii also want to do our best to help you reach as many people as possible with your application, and help you to commercialize it if that is your goal. Contact us if you want to know more about what the opportunities will be for you during the current year, and how we expect the market for eye tracking in consumer electronics to evolve.