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Tagged: calibration
- This topic has 3 replies, 2 voices, and was last updated 8 years ago by Grant [Tobii].
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- 11/10/2016 at 22:55 #5795Xuetong SunParticipant
Hello everyone,
I am using EyeX tracker together with EyeX SDK for a school project. The display in use is custom made, and is curved. Therefore, the Engine cannot properly setup the display: the illustrated eyeX tracker is larger than the actual device.
Later when I try calibrating, the engine says cannot detect my eyes even after I popped all the dots. My guess is that the computed calibration is not valid. I tried running the EyeX SDK samples without calibration, and no data is coming in.
My application is very simple. I only need to detect where the gaze is on the screen. As long as I can get the tracking data, I should be able to do my own calibration.
Can you please help me out here?
Thank you.
Xuetong
13/10/2016 at 13:20 #5817Grant [Tobii]KeymasterHi @xtsun, unfortunately the EyeX SDK does not allow for custom calibrations and we are quite specific in our requirements for screen dimensions (and form).
The best I can suggest is that you calibrate on a normal screen of similar size to your curved one, then replace the monitors out. You will not get great accuracy, but perhaps this is enough for your needs?
13/10/2016 at 16:07 #5825Xuetong SunParticipantThanks for the reply and suggestion. I managed to calibrate on the curve screen after all. It took me a while, but I pulled the eye tracker away from the screen, and pretended it was mounted on an imaginary screen.
Thanks for the help.
Xuetong
14/10/2016 at 10:41 #5827Grant [Tobii]KeymasterOkay, thanks for the update. Best of luck.
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