I am developing a standlone .NET app for the I-Series device. At one point, I did a proof of concept app that ran using gaze SDK on the i-Series (Not using Windows Control). This was a successful test, however I did not run Communicator simultaneously.
I need someone to confirm the following before we build our next release:
1. Is Gaze SDK the correct sdk to leverage in this use case?
2. Can our stand alone app use the global eye tracking settings/configuration (dwell/click -right-left eye – calibration, etc) if they have already been set?
3. Will our standalone app running at the same time Communicator is running cause any potential issues or system resource conflicts?
We are NOT using Windows control.
Here is our environment:
Windows 10 – Eye Series I-12
Our App is a standalone .NET
Hi @kevinbrasswell, I am afraid the the Gaze SDK has been deprecated some time ago now and is no longer provided or supported by Tobii. Whilst we are intending on providing a replacement for the Gaze SDK in the future for the Tobii Tech range of eye trackers, it’s functionality will not necessarily be extended to assistive devices such as i-series.
That being said, your case may merit special consideration so I have emailed you personally the contact you should speak to at Tobii Dynavox about this issue.
I have a very similar situation, except that I am currently using the Core SDK and cannot find any information on the I-series SDK (or even definitive information about compatibility between the Core SDK and the I series devices). And I have been getting no response from the Dynavox support team on this question. I’ve posted more details about my situation at http://developer.tobii.com/community/forums/topic/interaction-with-a-dynavox/. If anybody has any information about this, please email me at firstname.lastname@example.org or call me at +1 (858) 414-0745.
Are you planning to make your eye Tracker enabled application/game available to many people? We hope so, and for this reason, we have done our best to make it easy for you to distribute your applications and games built using the Tobii SDKs.
When you download a Tobii SDK you agree to an SDK License Agreement that (with a few exceptions) allows you distribute the Tobii client library files necessary to add eye tracking to your application. One limitation is that you may only use the Tobii Core SDK to develop interactive applications. If you want to develop software for analytical purposes, post processing or aggregation of eye tracking data across multiple users, please Contact Tobii Pro. Also, you may not use the SDK to develop software that is used in so-called high-risk use applications.
We at Tobii also want to do our best to help you reach as many people as possible with your application, and help you to commercialize it if that is your goal. Contact us if you want to know more about what the opportunities will be for you during the current year, and how we expect the market for eye tracking in consumer electronics to evolve.