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Tagged: Arma 3
- This topic has 24 replies, 13 voices, and was last updated 7 years, 5 months ago by Chris.
- AuthorPosts
- 16/02/2016 at 10:43 #4406Nic ZurawParticipant
Loving the eyex. No problem getting Arma3, Euro Truck and Battle for Sol working, but can’t get Il-2 working, any hints please?
16/02/2016 at 18:23 #4446Henrik [Tobii]MemberLoving the eyex. No problem getting Arma3, Euro Truck and Battle for Sol working,
Awesome! 🙂
but can’t get Il-2 working, any hints please?
If you start “vJoy Monitor” while IL-2 is running, can you see the two red axis (X, Y) indicators move up/down as you look around the screen?
17/02/2016 at 00:14 #4452Nic ZurawParticipantThanks for the help – ran vJoy Monitor and can see the X,Y axis indicators moving. But not my view in the game. I as using default settings for all keys, but did have a look at the pilot head keys to see if vJoy was listed under the head movements, which it is not.
18/02/2016 at 22:54 #4475Henrik [Tobii]MemberThanks for the help – ran vJoy Monitor and can see the X,Y axis indicators moving. But not my view in the game. I as using default settings for all keys, but did have a look at the pilot head keys to see if vJoy was listed under the head movements, which it is not.
Sorry, haven’t had the time to take a look at this issue yet (busy days!) but I’ll do my best to get back to you tomorrow when I’m at work.
Also, don’t forget to file a support ticket as this is not really an official support channel (just a developer trying to help out).
29/06/2016 at 18:06 #5366PestbeuleParticipantHey. This did not fix it for me but the profile file was the right place.
deadZoneGazePoint and the following hat too long numbers after the dot for ex.
deadZoneGazePoint=2.9539614e-354;
That e-354 did kill it. I removed it and now it is working…
Search for eyeXTrackClass and shorten the numbers.
class eyeXTrackClass
{
enabled=1;
ownSettings=0;
restrictYaw=0;
deadZoneGazePoint=2.9539614;
sensitivityGazePoint=2.0025837;
sensitivityScreenForGaze=1.7539659;
rangeResctriction=1.6388148;
maxTimeInacticve=59624904;
};30/06/2016 at 10:36 #5373Henrik [Tobii]MemberHey. This did not fix it for me but the profile file was the right place.
deadZoneGazePoint and the following hat too long numbers after the dot for ex.
deadZoneGazePoint=2.9539614e-354;
That e-354 did kill it. I removed it and now it is working…
Search for eyeXTrackClass and shorten the numbers.
class eyeXTrackClass
{
enabled=1;
ownSettings=0;
restrictYaw=0;
deadZoneGazePoint=2.9539614;
sensitivityGazePoint=2.0025837;
sensitivityScreenForGaze=1.7539659;
rangeResctriction=1.6388148;
maxTimeInacticve=59624904;
};What you’re describing is actually not related to the Infinite Screen Extension. This is Bohemias own implementation of eye tracking support for Arma3 (your on the Arma3 development beta I guess?).
The values in the Arma3-config files are sometimes corrupt but I have no idea why, you have to ask Bohemia about that.
09/04/2017 at 14:45 #6641ChristianParticipantIs this post still active or gone old after a year?
Is Eye tracking with Tobii 4C working in ArmA 3 now (and after the 64 bit update) ?
Any known issues?
-Is the issue described in this post and its workaround still active, or is this fixed within the latest ISE software now?09/04/2017 at 18:54 #6644PixfelParticipant64bit Arma 3 – check!
It works perfect.10/04/2017 at 09:44 #6649ChristianParticipantDoesnt work for me. Worked initially on my 64 bit ArmA 3 but suddenly just stoped working. Anyone else had the same issue?
Works in arma 2… But no interaction what so ever in arma 3 anymore.Please assist.
Thx23/06/2017 at 08:21 #7084ChrisParticipantI had Tobii 4 C working in arma 3 though i wasnt happy with the head tracking and was trying to tune it.Well,i have no idea what went wrong,but now Tobii and TrackIR wont work in Arma 3 ,yet TrackIr works fine in Miscreated ( not supported by Tobii).
Ive looked in the Arma3.cfg for the Freelook line,its nowhere to be seen! - AuthorPosts
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