[Solved] The error occured by EyeTracker4C(Tobii.EyeX.Client.Net20.dll)

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  • #6437
    Matsumoto
    Participant

    Hi.
    please help me…

    I’d like to run the sample below.
    http://developer.tobii.com/getting-started-tobii-eyex-sdk-for-unity/

    But, The error occured below.

    File Temp/StagingArea/Data/Managed/Tobii.EyeX.Client.Net20.dll added twice UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

    I think that Application doesn’t run correctly.

    I use the environment below.
    ・Unity 5.4.3f1
    ・Windows10 64bit
    ・Visual studio2013
    ・EyeTracker4C

    thank you.

    #6444
    Jenny [Tobii]
    Participant

    Hi @matsumoto,

    I’ve seen this problem from time to time. Usually it disappears after I’ve done the following: checked in the Inspector for the files above that one is set to 64 bit and the other to 32 bit, made sure build settings was set to PC, Mac & Linux Standalone – Target Platform: Windows, restarted Unity Editor.

    We are working on an updated Unity SDK that will not have this problem. Would you be interested in a pre-release version of this SDK? I could e-mail it to the e-mail address registered with your login here.

    /Jenny

    #6466
    Matsumoto
    Participant

    Hi.
    Thank you for your reply.
    What does it mean “checked in the Inspector for the files above that one is set to 64 bit and the other to 32 bit”?
    is it File->Build Settings??

    I’m interested in a pre-release version of this SDK.
    Can i use eyeball positions by this version?

    #6470
    Jenny [Tobii]
    Participant

    Please, see Alex’s reply in your parallel topic:

    How can i get eyeposition by Unity SDK?

    #6504
    Matsumoto
    Participant

    Hi @Jenny
    I set up the above setting.
    but, error occurred.

    I’d like to paste a picture from error occurred.
    How can i paste a picture?

    And, the sample doesn’t run, so i am stuck.

    #6526
    Alex [Tobii]
    Participant

    Hi! I replied in email.

    #6550
    Matsumoto
    Participant

    Hi @Alex
    Thank you very much!

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