- 04/10/2016 at 19:10 #5753
I have modified the MinimalStatusNotifications.c file from the C++ SDK to reproduce an issue we ran across in our development. After many connections and disconnections (~1000-2000) from the engine, it a) appears to leak memory b) eventually gets into a state where calling the cleanup functions (txShutdownContext, txReleaseContext, txUninitializeEyeX) will hang. When I open Windows TaskMgr while this sample is running, I see “Tobii EyeX Engine (32 bit)” is running and gets up to ~106MB of memory before the condition occurs. It starts out at ~48MB. Is there an easy way to get you the modified file to reproduce what I’m seeing?
The EyeX Engine version I currently have installed is 18.104.22.16893.
Thanks05/10/2016 at 11:47 #5756
Hi @randr, thanks for your diligence. One of our customer support agents will be in touch with directly to discuss this.21/10/2016 at 13:18 #5856
Hi @randr, we have confirmed the presence of a memory leak when using a high number of connection. We intend to fix this in an upcoming release. Many thanks for reporting this!10/02/2017 at 01:09 #6318
Hi10/02/2017 at 01:10 #6319
Can you let me know what components and versions need to be updated to resolve this issue?
Thank you!12/02/2017 at 20:10 #6326
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