Tagged: android sdk native
- 22/03/2021 at 09:28 #20070
I’m trying to get access to Tobii data on a Pico Neo 2 through a native app built in Android Studio.
I understand there’s no official support but seeing as you can build to the Neo through a Unity SDK it should be possible, but what’s the easiest way to go about doing this?22/03/2021 at 13:40 #20074
Hi @sondreu, whilst the Tobii XR SDK does not currently provide Android support, I think the best solution in this instance is that you use the Native Pico SDK which appears to have android compatibility as mentioned @ https://developer.pico-interactive.com/document/doc
Please check it out and let us know how you get on.22/03/2021 at 16:26 #20075
When first looking at the Native Pico SDK I couldn’t find any mention of eye tracking but I will have another look.23/03/2021 at 11:06 #20076
Eye Tracking is natively supported on the Pico VR SDK so it should work, I will await your feedback, thanks.24/03/2021 at 10:12 #20080
Hi, so the Pico Android Native SDK does not support eye tracking as confirmed by their support team and they told me to utilize the Tobii Native SDK. The official Tobii native sdk only includes windows DLLs as far as I could see, but I was able to find an Android arm64-v8a .so file for the tobii stream engine that I extracted from the TobiiXR Unity package.
In Unity this .so file is used through a C# interop setup, so would my best bet be to set up something similar in Java/Kotlin? If that would even work?26/03/2021 at 11:26 #20092
Hi @sondreu, I spoke with the developers about this as yes theoretically this could work although I am afraid that this is not a procedure that we can officially support.
If you are working on a project with multiple devices, it may be useful to arrange a formal meeting with Tobii to discuss a potential custom solution we could provide.
Please do let us know if you think this is relevant for your current project. Best Wishes.
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