Home Forums Software Development Tobii Streaming Gaze Overlay source code

Viewing 8 posts - 1 through 8 (of 8 total)
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  • #7538
    AlexHevc
    Participant

    Hi,

    Can i access Tobii Streaming Gaze Overlay app source code please ?

    Thanks,
    Alex

    #7539
    Alex [Tobii]
    Participant

    Hi!

    Could you please explain what do you need it for?

    #7550
    AlexHevc
    Participant

    I would like to improve it for my needs.

    #7551
    Alex [Tobii]
    Participant

    Hi!

    The problem is that Tobii SDK license specifically prohibits recording or broadcasting gaze data in any form. So unfortunately we can’t share the source code. But we would love to hear any suggestions on how to improve the software.

    #7553
    AlexHevc
    Participant

    Hi Alex,

    I am using Eye tracker 4C. Not for games but to help me with coding.

    The device precision is amazing.

    This is what i would like to accomplish:

    Use CapsLock key as trigger. On key-down capture gaze region of desktop and magnify 2-4 times. On Key-down capture gaze coordinate and translate from magnified image to desktop coordinates and issue mouse-click event on that location.

    Ideally on key-down device should start tracking and on key-up it should turn-off(same as tray on/off switch).

    Can you help me get started on coding this solution?

    Thanks,
    Alex

    #7554
    Alex [Tobii]
    Participant

    Hi!

    You don’t need Streaming Gaze Overlay source code for that. I would start by looking at our Tobii Core SDK samples that show how to get gaze point from the device:

    https://developer.tobii.com/tobii-sdk-guide/

    #7555
    AlexHevc
    Participant

    Hi Alex,

    Any example of capturing keyboard shortcuts ?

    Any example of transparent overlay ?

    Thanks,
    Alex

    #7556
    Alex [Tobii]
    Participant

    Hi!

    Here are some hints:

    Keyboard:
    WinAPI RegisterHotKey
    Or DirectInput

    Transparent overlay:
    Layered windows for transparency
    DX11 for rendering

Viewing 8 posts - 1 through 8 (of 8 total)
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