Hello Community!
I was curious if there was any sort of help with the VR version of the tobii Eye Tracking? I can’t seem to get anything to work with my Unity project on my end. The sample works just fine (Mirrors Demo), but when I try to integrate anything from the documentation for tobii VR Pro, nothing seems to work (except identification and retrieving the IEyeTracker object).
Is there a way to see the accessors and mutators for the Gaze Point, IPD, IOD, Binocular POR, etc?
Cheers