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Home › Forums › Unreal Engine 4 SDK › WorldGazeDirection vs. HeadLocation
Tagged: Business
Dear Tobii Dev Team,
I am fiddling around with the Unreal SDK for the Tobii EyeTracker 5 in a desktop setup.
I tried to implement a custom Widget Interaction solution and ran into some issues.
Doing a line trace from a static location, using the WorldGazeDirection Vector worked like a charme, no issues here.
However, I would like to account for the changing head position of the user. Therefore I am updating the GazeOrigin using the HeadPoseData and feeding it into the start of the line trace.
In theory when I gaze at one static point on the screen, the linetrace should always hit that point, However, as you can see in the gif, when I move my head, the hit location is moving a lot.
(note: during the video recording I was constantly focusing my eyes at one specific point on the screen)
How is that possible?