Jay Beavers

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Viewing 13 posts - 1 through 13 (of 13 total)
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  • #21213
    Jay Beavers
    Participant

    For those of you following at home :-), the solution is below:

    The i12+ & PCEye Mini, with TGIS installed, do not have a ‘Tobii Engine’ running. Therefore if you call tobii_engine_create, it fails. If Windows Control 2 is installed, ‘Tobii Engine’ comes along with it and it works.

    It turns out there are two ways to enumerate Tobii devices through the SDK, one uses the engine (tobii_enumerate_devices) and one enumerates them directly (tobii_enumerate_local_device_urls). You need to detect if the tobii_engine is running or not and change which API call you make.

    – Jay

    #21196
    Jay Beavers
    Participant

    Confirmed that if I install TobiiDynavox_WindowsControl_Bundle_2.0.12.4456 on the device, now the Stream Engine SDK will work on it. This software seems to add the equivalent of the Tobii 4c Gaming software package.

    Is the solution simply to ask people to install the 4C Gaming software on top of their iSeries 12+ or PC Eye Mini devices?

    #5893
    Jay Beavers
    Participant

    i4 and 4 gb ram work fine.

    #5892
    Jay Beavers
    Participant

    i4 and 4 gb ram work fine.

    #3136
    Jay Beavers
    Participant

    Today I upgraded to build 10130 and I’m happy to say my EyeX is working normally!

    #3124
    Jay Beavers
    Participant

    Thane, we’re following the same path. To date we haven’t found a good answer. The approach we’re working on right now is to use the Gaze SDK for both the I series and the EyeX. However the results of the eye gaze data we’re receiving on the EyeX devices through the Gaze SDK is significantly inferior to what we received when using the EyeX SDK.

    We did try running EyeX applications side by side with the PC Eye Go environment (also Gaze SDK based, sensor is very similar to the I series as I understand it). This worked somewhat, but we got reports back from our beta users that the quality of the eye gaze decreased in the PC Eye Go applications while an EyeX application was running. Once the EyeX application was exited, the quality would come back to ‘normal’. Our conclusion was that this wasn’t going to be a feasible path.

    – jcb

    #2718
    Jay Beavers
    Participant

    From what I read above, if we install the EyeX Runtime on a PC Eye Go user’s computer, we may be leaving them in a state where their calibration becomes unreliable due to race conditions between the two engines. Tobii has not tested this scenario, so the outcome is uncertain.

    Are you considering testing this scenario? This leaves us in a difficult situation.

    – jcb

    #2670
    Jay Beavers
    Participant

    I’ll give it another shot with the latest installer.

    Have you done a compatibility test pass on installing the EyeX on top of an existing PC Eye Go environment? We’re nervous that adding the EyeX runtime could disrupt the behavior of the PC Eye Go Accessibility suite and this could be very difficult for users constrained to just eye gaze.

    #2323
    Jay Beavers
    Participant

    Thanks for the help. Between this and another email I received, I got it working. In addition to this, I also had to install Bonjour for Windows (http://support.apple.com/kb/DL999) to enable Eye Tracker Browser to find the PC Eye Go.

    I now have firmware v1.2.2 running. Now to get back to testing the Gaze SDK!

    #2314
    Jay Beavers
    Participant

    2014 is going to be an amazing year for Eye Trackers, I just know it!

    And to start that off, bumping this thread about updated firmware for the PC Eye Go back into consciousness 🙂

    – jcb

    #2293
    Jay Beavers
    Participant

    Magnificent. Looking forward to the information!

    #2256
    Jay Beavers
    Participant

    FYI, we found an old tool for the TX300 that reported the firmware version of our PCEyeGo as 1.0.3.

    #2255
    Jay Beavers
    Participant

    I am attempting to do the same. I have a PC Eye Go installed along with Gaze Interaction Software 2.6.2.7. The same system also has the EyeX SDK 1.0 installed on it and has had an EyeX attached.

    When I visit Gaze Interaction Settings -> System Information, Eye tracker firmware version: remains blank and the Upgrade button remains disabled. The PC Eye Go is working with the Gaze Interaction Software and it show up in the Windows Device Manager under Network Adapters.

    When I run:
    fwupgrade –auto –info-only
    I get back:
    205 No eye tracker could be found

    My goal is to get the PC Eye Go working so I can write software that works with both it and the EyeX.

    What should I do for next steps?

Viewing 13 posts - 1 through 13 (of 13 total)