Introduction – Building Games with Eye Tracking

With Tobii Eye Tracking the game knows where you look. This allows you to be included in the game in ways not experienced before. You can use your visual attention to not only experience the game world differently but also control the game.

Why Eye Tracking in Games?

Find out reasons to have eye tracking as part of your game.

Stories from Development

Find out the design philosophy behind adding eye tracking to popular titles such as Tomb Raider, Tom Clancy’s The Division 2. Learn about how this guided the design process.


Start designing your own awesome game experience. Based on years of eye tracking integration, these detailed design guidelines and tips & tricks make it easy to begin.


Download eye tracking SDK’s for Unity and Unreal. Learn by studying code samples.

The Tobii Unity SDK for Desktop provides a framework and samples to quickly get on track with eye tracking in desktop gaming and applications. It includes a range of sample scripts, sample scenes, documentation, tips and tricks to help you to add eye tracking in your game.

The Tobii Unreal Engine 4 SDK (BETA) provides a framework and samples to quickly get on track with eye tracking in desktop and VR gaming.

Eye Tracking Data Transparency Policy

This policy applies to solutions that store or transfer Tobii eye tracking data, presence or position data, regardless of the purpose for the storing or transferring. End-users care about their data integrity and privacy. Therefore, as a vendor you must gain end-users’ trust regarding what you do with the end users’s eye tracking data. Being transparent is a good starting point in gaining trust and that is why we created the Tobii Eye Tracking Data Transparency policy.

Tobii’s Software Development License Model

There are three licensing types for developers using Tobii developer software and SDKs: A Getting Started development license, a Commercial development license and a Research development license.