Building Games with Tobii Eye & Head Tracking
With Tobii Eye and Head Tracking, eye and head movements become natural input layers alongside mouse and keyboard, driving wheel or H.O.T.A.S. A revolutionary new way to interact with your game. Visual attention to can be used in many aspects of game design and interaction; both adding to immersion and to control the game. We support a wide catalog of games and gaming applications, see https://gaming.tobii.com/games/ for the full list.
On these pages you can find libraries and tools together with years of eye & head tracking experiences bundled into guidelines, stories from the field, code snippets and API references. For game devs and designers, we offer a Native C++ API called Tobii Game Integration API as bindings/implementations in C#, Unity and Unreal Engine 4.
Stories from Development
Find out the design philosophy behind adding eye tracking to popular titles such as Tomb Raider, Tom Clancy’s The Division 2. Learn about how this guided the design process.
Start designing your own awesome game experience. Based on years of eye tracking integration, these detailed design guidelines and tips & tricks make it easy to begin.