Introduction – Building Games with Eye Tracking

With Tobii Eye Tracking the game knows where you look. This allows you to be included in the game in ways not experienced before. You can use your visual attention to not only experience the game world differently but also control the game.

Why Eye Tracking in Games?

Find out reasons to have eye tracking as part of your game.

Stories from Development

Find out the design philosophy behind adding eye tracking to popular titles such as Tomb Raider, Tom Clancy’s The Division 2. Learn about how this guided the design process.

Design

Start designing your own awesome game experience. Based on years of eye tracking integration, these detailed design guidelines and tips & tricks make it easy to begin.

Develop

Download eye tracking SDK’s for Unity and Unreal. Learn by studying code samples.

The Tobii Unity SDK  for Desktop provides a framework and samples to quickly get on track with eye tracking in desktop gaming and applications. It includes a range of sample scripts, sample scenes, documentation, tips and tricks to help you to add eye tracking in your game.

The Tobii Unreal Engine 4 SDK (BETA) provides a framework and samples to quickly get on track with eye tracking in desktop and VR gaming.

Analytical Use

Tobii’s consumer eye trackers are primarily intended for personal interaction use and not for analytical purposes. Any application that stores or transfers eye tracking data must have a special license from Tobii.

Are you developing for Tobii Pro Eye Trackers/VR?

If you have a Tobii Pro Eye Tracker or Tobii Pro VR Integration and want to develop with Unity.