Building Games with Tobii Eye & Head Tracking
With Tobii Eye and Head Tracking, eye and head movements become natural input layers alongside mouse and keyboard, driving wheel or H.O.T.A.S. A revolutionary new way to interact with your game. Visual attention to can be used in many aspects of game design and interaction; both adding to immersion and to control the game. We support a wide catalog of games and gaming applications, see https://gaming.tobii.com/games/ for the full list.
On these pages you can find libraries and tools together with years of eye & head tracking experiences bundled into guidelines, stories from the field, code snippets and API references. For game devs and designers, we offer a Native C++ API called Tobii Game Integration API as bindings/implementations in C#, Unity and Unreal Engine 4.