[Solved] Raw Eye Data in Unity

Home Forums Game Integration [Solved] Raw Eye Data in Unity

Tagged: 

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #6893
    William
    Participant

    Hello!

    I am working on a data collection project using a game we developed in Unity. I would like to be able to poll the sensor for the raw eye data that it is getting for use in a machine learning algorithm. Is that possible currently? I think I found what I was looking for in the EyeXFramework source but I wanted to make sure it wasn’t available within the Unity package before I start down that path.

    Thanks!

    #6894
    Alex [Tobii]
    Participant

    Hi!

    Tobii SDK license agreement explicitly prohibits data collection.
    https://developer.tobii.com/license-agreement/

    So if you are going to collect or transfer gaze data you might need to get a separate license from Tobii Pro.
    https://www.tobiipro.com/contact/contact-eyex-for-research/

    Talking about the gaze data. The data you get through Unity SDK is almost raw:
    https://tobii.github.io/UnitySDK/scripting-api#tobiiapigetgazepointssince

    EyeXFramework is also getting deprecated very soon and will be replaced by Tobii Core SDK. Beta is available here:
    https://github.com/Tobii/CoreSDK

    #6895
    William
    Participant

    Okay, that’s weird, but thanks for letting me know. I guess I don’t need to actually collect the data yet but once I get everything figured out I will look into that. I will check out the CoreSDK and see if it does what I need.

    Thanks!

Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.