What’s included?
The version 8.0.0 (released May 2022) package contains the following files and folders
| Folder | Description | 
| .net | Contains .cs and .dll files to use TGI in a .net application | 
| bin | Simple test application to verify tracker connection and visualize signals | 
| documentation | Documentation and API reference | 
| include | Header files for static and dynamic API loading | 
| lib | .lib and .dll files for x86 and x64 | 
| samples | Set of short C++ samples to load the API, connect to trackers, get data etc. | 
| Getting Started SDLA | Tobii Software Development License Agreement. Read more. | 
Minimal sample
The following sample demonstrates how easy it is to get hold of eye and head tracking data using TGI. More samples can be found in the samples folder.
#include "tobii_gameintegration.h"
#include <iostream>
#include "windows.h"
#include <thread>
using namespace TobiiGameIntegration;
void AllStreamsSample()
{
    ITobiiGameIntegrationApi* api = GetApi("Test Application");
    IStreamsProvider* streamsProvider = api->GetStreamsProvider();
    api->GetTrackerController()->TrackWindow(GetConsoleWindow());
    while(!GetAsyncKeyState(VK_ESCAPE))
    {
        api->Update();
        GazePoint gazePoint;
        if (streamsProvider->GetLatestGazePoint(gazePoint))
        {
            std::cout << "Gaze point: [" << gazePoint.X << ", " << gazePoint.Y << "]" << std::endl;
        }
        HeadPose headPose;
        if (streamsProvider->GetLatestHeadPose(headPose))
        {
            std::cout << "Head rotation(deg): [" << headPose.Rotation.YawDegrees << ", " << headPose.Rotation.PitchDegrees
                << "," << headPose.Rotation.RollDegrees << "]" << std::endl;
        }
        bool userIsPresent = streamsProvider->IsPresent();
        std::cout << "User Presence: " << userIsPresent << std::endl;
        Sleep(1000 / 60);
    }
    api->Shutdown();
}