HI @Grant – I am not sure the name of the product bc i don’t see it on the site anymore. We got it a year ago, but it is an HTC Vive, not the HTC Vive Pro, and it has eye tracking in it. The packaged project is being run on the same headset(one with tobii inside) I believe I am using the Tobii API (Tobii Eye Tracking) with the unreal engine plugin (4.22) version. I am packaging it through the project launcher. Are there any steps I need to take in the packaging process to make sure that the plugin is also packaged?