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Would be great is they used tobii eye tracking for fov rendering. Essentially it would render your game at a lower resolution than your screen is natively and only render at full resolution where ever you look. THIS would be a great use case for tobii eye tracking as it will actually boost performance BUT it would require the software developer to actually implement fov rendering (they usually use it for VR with eye tracking but it CAN be adapted for 2D screen). I just bought an m15 but if it DID have tobii, I’d definitely create some unreal engine game to test if such a feature would be feasible. I also don’t know how bad the latency can be with tobii. https://trackeasy.fun/usps/