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02/03/2021 at 13:41 #19969
hiii i actually checked in demo application Eye tracking detecting and working fine .where if i implemented and merged this code in my actual application and follow the pico vr settings still iam facing this issue .thus selection of layers in G2OM layer mask can effect Eye detection which was in Tobiixr Intializer component any help?
var eyeTrackingData = TobiiXR.GetEyeTrackingData(TobiiXR_TrackingSpace.World);
this eyeTrackingData.GazeRay.IsValid value alsways return false