Home Forums Unity SDK Extract Eye Tracking data from Vive Pro Eye (TobiiXR SDK) Reply To: Extract Eye Tracking data from Vive Pro Eye (TobiiXR SDK)

#19969
Raghu kiran
Participant

hiii i actually checked in demo application Eye tracking detecting and working fine .where if i implemented and merged this code in my actual application and follow the pico vr settings still iam facing this issue .thus selection of layers in G2OM layer mask can effect Eye detection which was in Tobiixr Intializer component any help?

var eyeTrackingData = TobiiXR.GetEyeTrackingData(TobiiXR_TrackingSpace.World);

this eyeTrackingData.GazeRay.IsValid value alsways return false