Thanks for the quick response Robert! I have further played around with the EyeXDemos and figured out how to get the GazeAware behavior working for my project! I ended up using the EyeXGameObjectInteractorBase class for my prefabs and it’s working as expected.
Although, lets say for a different/new prefab, I would like to use the Activatable behavior for utilizing the second input. Can I still use the EyeXGameObjectInteractorBase for this type of behavior or would I need to approach it from a different angle? Again, thanks in advance for the help!