I am having the same issue. Although I KNOW for a fact that there is a camera in the scene. I did the sample project that was suggested here on the site, to get a cube spinning, and it worked fine. As a matter of fact, I was able to get many objects spinning by gaze aware. I was even able to get the objects moving, etc. using gaze aware (great function btw).
The issue I’m having in my game is that since my camera is rotated downward 90 degrees from origin, it seems like the gaze aware is trying to look in the ‘X’ direction but is unable to do so because the camera is facing downward in the ‘Y’ direction. Is there anyway to override this? The code for the EyeX Gaze Aware is a bit beyond me so any direction would be appreciated. I am assuming the ‘X’ Face of the cube is trying to acquire gaze aware and is not capable due to the angle of the camera.
BTW as a scientific check, I rotated the camera in the sample project and got literally the same issues in my console there as I did in my own project.